![]() ![]() Excellent for all you Role Players out there.Īmkiss, some people hate getting kissed by amkiss spammers, so there's an option to slap them by pressing the push key. It makes the game feel much more 'Jedi-Like'. Holstering your saber, when you switch to melee your saber goes to your belt, and if it's a sword it'll go in a holster on your back. The new moves are cool, melee and saber moves. An extremely good thing for the movie makers out there. There are hundreds of interesting things here, you can now catch and hang onto ledges, to avoid falling. Whats so special about this version? Well I'm not going to list everything, since it would take years of scrolling, but these are a few of them: ![]() It seems to be spread on almost every server this mod. This is an incredible mod that I would definitely be using because it's so configurable if I still ran a JA mod. I have a map I need you to test) can start a JA+ server, a JA+ server tracker, the clan tag protection I already mentioned, and Slider improved some of the already present features. ![]() The newest features for the mod include a Mac patch so that Mac users (are there any out there? If so, freakin' email me. with the JA+ mod you can have multiple duels at once, even full force duels, and all of those duels can be isolated so there's no duel interference, there's clan tag protection, option of having multiple taunts, lots of new emotes, a profanity filter, model size scaling system, new items including a grapple hook (perfect if you've just downloaded the new Spiderman skin) and a ton of other features. Ultimately, Jedi Academy on Switch, while immensely faithful to its original form, is, to quote Jean Luc Picard: "A failure of imagination".It would be impossible for me to list and describe every feature in this mod - simply because I don't have that much time on my hands. The big takeaway from all of this is that the game hasn't aged well at all. Sound design is all over the place, with some dialogue mixed to be aggressively loud, while other narrative sections are completely drowned out by effects and spontaneous bursts of music. The controls aren’t mapped particularly well, with some counter intuitive usage of the thumbsticks and bizarre button swapping that really doesn’t gel. Visually speaking, the graphics are crisp and retain their art style, but there's glitches aplenty. There has been no attempt made to iterate or improve, which is extremely disappointing. However, that doesn't negate the fact that this is a bare bones port, inheriting dreadful A.I., combat that encourages wildly flailing your way to success, and a multiplayer component that is too scrappy to be enjoyable. There's a lot of love for the license here, and there was a palpable satisfaction to seeing the original LucasArts, Ravensoft, and Activision logos greet us during loading, evoking memories of playing Star Trek: Elite Force all those years ago.Īspyr will have likely had to navigate extremely choppy waters to get this off the ground at all, let alone make any kind of meaningful adjustments. We cannot deny the ambition of Jedi Academy, with its charming character creator, strong voice acting, and vast array of weapons, force powers, and gadgetry. Preserving the feel of a title in its original form is a lofty and commendable goal, but ironing out long standing bugs and giving the whole thing a nip and tuck in the right places can also elevate it to a position of modern relevance. ![]() However, there's a reasonable expectation that said port should be more than a copy and paste effort. Reviewing a remastered, remade, or re released title is always a tricky proposition there are a lot of variables to consider, with the most pressing being distance from original release and what's been done to bring it up to speed.Ĭomparing a game like Jedi Academy to Capcom's recent Resident Evil remakes is immediately unfair, since they are systemic, from the ground up re imaginings, whereas this is a straight up port. ![]()
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